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About Varied / Hobbyist Member Daniel / [Judas]Male/United States Recent Activity
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Skeletal Teardrop by combustocrat
Skeletal Teardrop
So evidently I have a redbubble account. Now joined by a Society6 account. Extra moolah? Maybe? I'unno. RANDOM DESIGN.
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Kain by combustocrat
Kain
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw--a better throw--against one's destiny...what was a king to do?"

Legacy of this guy. Yep.
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Drummond-progress by combustocrat
Drummond-progress
Drummond step-by-step. Tried a bunch of new stuff, here. The more I step out of my comfort zone, the better my pieces will be. The more painter-y

stuff probably where I feel the weakest, so that's where I want to focus for a while. While I didn't keep track of the time involved, I did think

maybe two people on the internet might want to see the process involved. So, uh... enjoy.

1. Rough thumbnail to feel out the piece. A lot of doodling poses, clearing the canvas, and repeating until I find something I like.

2. Blow it up to actual working size and sketch it out. Still a bit rough and loose, but good enough to use as a basis for the final.

3. Basic shading. Nothing fancy. Figure out what lighting I want to use and roughly map it out.

4. A little bit of refining after walking away from it for a bit. "Fresh eyes" is my common smoke break excuse. Turns out, it helps do more than

blacken my lungs.

5. Quick-o (and pretty much definitely temporary) background and some color.

6. Shading set to "multiply." Looks like butt at the moment. What can fix that? HMMMM....

7. Some tweaking and experimenting, of course. Adjustment layers, blend modes, gradient maps, etc. are applied and removed until I land somewhere

near what I want. Still figuring out which way I prefer to work at this point. Streamlining in progress.

8. Merge whatever layers I have (except the lines) and start painting on a new layer. Fix the glaring color issues I see as of now. More of that

to come, I'm sure.

9. Finally flatten the whole thing and go crazy with the painting. Also, try using the liquify tool for corrections. I see this a lot in time

lapse videos of artists I adore. This will come in handy once I get the hang of it.

10. PAINT, PAINT, PAINT. More minor color palette adjustments and liquifying. Create a new layer, paint some stuff, flatten, repeat. Comes in

handy when drastic changes are made that end up not being what I want after all. A sort of super ctrl+Z.

11. Pretty content with the face after the last bit. Time to focus on cleaning up the rest. Same process as before.

12. Color corrections, textures, et cetera. Finishing touches. While it's not quite done as far as I'm concerned, I have spent much longer on it

than I intended. Being overly nitpicky and spending significantly longer than I should on anything is a problem of mine, I'm told. It's hard!

Ultimately decided I didn't care for the border thing. Also, some more color adjustment after viewing it on something other than my monitor and thinking it looks like butt. HMMMMM.
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Godsgrave: Drummond by combustocrat
Godsgrave: Drummond
The guy that keeps bouncing back and forth in my head between primary protagonist and antihero/foil to a different lead. Depends on my mood, really. He also bounces back and forth between Ron Perlman and Mickey Rourke. Either way, he's a big badass with a metal jaw and a mean streak.

Edit: Now with less bullshit filter stuff.
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ID 08.2014 by combustocrat
ID 08.2014
Trying some new brushes. Speedpaint + new brushes + "Hey, this looks like a ridiculous version of me." = time to change the ol' pixel ID I've been rocking for eighty years.
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deviantID

combustocrat
Daniel / [Judas]
Artist | Hobbyist | Varied
United States
GWOOOOOOOH

Current Projects: ESP.er, Godsgrave, and whatever catches my fleeting interest at the time.

Future Projects: Too many to name.

Commission prices coming when I figure them out. Works in progress will be released when they are done. Until then, all happenings can be found either on here or my tumblr. Uh...
Interests
I'm considering opening up full commission availability once I get done with the sprite commission still on the agenda. To those guys, I apologize for the delay. On the plus side, moving is done and the new place is great. The workspace is excellent, and my "office" is all set up for some serious arting.

But yeah. I'm thinking about some cheap sketch commissions, mostly. Say... $3 a pop. Quick sketches, mostly pencil work. Fully inked, colored, yadda yadda work would go up incrementally from there, of course. Would anyone be interested in such a thing?

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:iconroxxiepop:
Roxxiepop Featured By Owner May 16, 2014
Thank you so much for the watch Judas!! i'm in love with your art, it's really inspiring :3
Reply
:iconfelollop:
FeLoLlop Featured By Owner Dec 7, 2013
Judss!! Happy Birthday!! I hope you're having an awesome day!!
Reply
:iconelliem15:
elliem15 Featured By Owner Dec 7, 2013  Hobbyist General Artist
Happy Birthday!! :)
Reply
:iconjaredjlee:
jaredjlee Featured By Owner Oct 15, 2013   General Artist
Yo, this is Alpha Proto. Are you making a fighting game? I am planing on trying to sprite a full fighting game myself.
I was wondering what sprite resolution you would suggest working in? I am thinking about using Guilty Gear size. This way they would have detail, but not require as many frames as a Blaz Blue sprite.
Why did you choose the resolution you did for your sprites? 
Reply
:iconcombustocrat:
combustocrat Featured By Owner Oct 16, 2013  Hobbyist General Artist
I keep going back and forth between fighting game and graphic novel, making somewhat decent progress on both ventures. Not as far along on either as I would like, but further than I thought I would be about this time last year. Personally, I've been sticking with Blazblue size. 720p is a pretty common resolution, and it works quite well with my current spriting method. Cleanup at that size is infinitely easier than cleanup on the smaller scale the way I do things now. Works for my style, I guess. Fluidity is also easier to pull off when every single pixel isn't super noticeable. Mess up a frame here or there in CvS resolution, for instance, and it is extremely obvious. It all depends on your preferences, your stylistic choices, and your spriting method, really. SUPER HD ZOMG can be gorgeous, but traditional pixels are just so charming.
Reply
:iconjaredjlee:
jaredjlee Featured By Owner Oct 16, 2013   General Artist
Thanks, that helped  lot. I decided I am going to make my own original fighter. It is a good way to combo a lot of things I love doing. While at the same time making a name for myself and portfolio piece.
Reply
:iconchamat:
Chamat Featured By Owner Oct 7, 2013
Hello Judas.

I want to invite you to see the most complete web spriters' encyclopedia because you are part of it.

(English)
mugenguild.com/forum/msg.89233…
(Espaņol)
www.mugenimperiolatino.com/ind…

Obviously you are credited, thank you very much for your works.

Vemos
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:iconbing-ratnapala:
Bing-Ratnapala Featured By Owner Aug 19, 2013  Hobbyist Digital Artist
Thanks for the fav! :)
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:iconwizyakuza:
wizyakuza Featured By Owner Jun 30, 2013  Professional Digital Artist
thankz for fav..subscribe to my youtube chanel [link]
Reply
:icontixielix:
TixieLix Featured By Owner Mar 26, 2013  Hobbyist Digital Artist
Thanks for the fave on my Street Fighter work!
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