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About Varied / Hobbyist Member DanielMale/United States Recent Activity
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combustocrat
Daniel
Artist | Hobbyist | Varied
United States
GWOOOOOOOH

Current Projects: ESP.er, Godsgrave, and Stomping Grounds

Future Projects: Too many to name.

Commission prices coming when I figure them out. Works in progress will be released when they are done. Until then, all happenings can be found either on here or my tumblr. Uh...
Interests
I'm considering opening up full commission availability once I get done with the sprite commission still on the agenda. To those guys, I apologize for the delay. On the plus side, moving is done and the new place is great. The workspace is excellent, and my "office" is all set up for some serious arting.

But yeah. I'm thinking about some cheap sketch commissions, mostly. Say... $3 a pop. Quick sketches, mostly pencil work. Fully inked, colored, yadda yadda work would go up incrementally from there, of course. Would anyone be interested in such a thing?

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:iconfelollop:
Judss!! Happy Birthday!! I hope you're having an awesome day!!
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:iconelliem15:
elliem15 Dec 7, 2013  Hobbyist General Artist
Happy Birthday!! :)
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:iconjaredjlee:
jaredjlee Oct 15, 2013  Student General Artist
Yo, this is Alpha Proto. Are you making a fighting game? I am planing on trying to sprite a full fighting game myself.
I was wondering what sprite resolution you would suggest working in? I am thinking about using Guilty Gear size. This way they would have detail, but not require as many frames as a Blaz Blue sprite.
Why did you choose the resolution you did for your sprites? 
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:iconcombustocrat:
combustocrat Oct 16, 2013  Hobbyist General Artist
I keep going back and forth between fighting game and graphic novel, making somewhat decent progress on both ventures. Not as far along on either as I would like, but further than I thought I would be about this time last year. Personally, I've been sticking with Blazblue size. 720p is a pretty common resolution, and it works quite well with my current spriting method. Cleanup at that size is infinitely easier than cleanup on the smaller scale the way I do things now. Works for my style, I guess. Fluidity is also easier to pull off when every single pixel isn't super noticeable. Mess up a frame here or there in CvS resolution, for instance, and it is extremely obvious. It all depends on your preferences, your stylistic choices, and your spriting method, really. SUPER HD ZOMG can be gorgeous, but traditional pixels are just so charming.
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:iconjaredjlee:
jaredjlee Oct 16, 2013  Student General Artist
Thanks, that helped  lot. I decided I am going to make my own original fighter. It is a good way to combo a lot of things I love doing. While at the same time making a name for myself and portfolio piece.
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:iconchamat:
Hello Judas.

I want to invite you to see the most complete web spriters' encyclopedia because you are part of it.

(English)
mugenguild.com/forum/msg.89233…
(Espaņol)
www.mugenimperiolatino.com/ind…

Obviously you are credited, thank you very much for your works.

Vemos
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:iconbing-ratnapala:
Bing-Ratnapala Aug 19, 2013  Hobbyist Digital Artist
Thanks for the fav! :)
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:iconwizyakuza:
wizyakuza Jun 30, 2013  Professional Digital Artist
thankz for fav..subscribe to my youtube chanel [link]
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:icontixielix:
TixieLix Mar 26, 2013  Hobbyist Digital Artist
Thanks for the fave on my Street Fighter work!
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:iconkurotoboe:
Kurotoboe Dec 16, 2012  Student Digital Artist
Juuuudaaasssss!!!!!
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